Counterpact's Official Launch is Here!

After a little over two years of development and a considerable widening of the game's initial scope, Counterpact has finally launched! One last thank you to everyone who was here before launch; it was because of your collective efforts that the game was able to grow as much as it did. Of course, the game will continue to grow!

For those of you who may have just found the game for the first time: Welcome! Hopefully you enjoy the game, and maybe even stick around for a while! There's a lot to check out with even more content to come over time, including six holiday events a year!

Since Counterpact is no longer in its development phase, the Development Gashapon is finally gone. It had a nice, long run (a year and a half!), but it's finally time to put it to rest. New Development Gashapon items are no longer obtainable; the only way to get them is by trading with other players.

Lastly, this is technically an update, so there are some patch notes to share with you all...


New Variety Gashapon Cosmetics:
  • Class Clown (Uncommon Reaper Outfit)
  • Malevolence (Uncommon Angel Outfit)
  • Delicate Silk (Uncommon Inker Outfit)
  • Clown (Common Emote)

Balancing Adjustments:
  • Graverobber can now dig up treasures on platforms.
  • Graverobber treasures now land on platforms.

Bug Fixes:
  • Fixed an issue with Antique Lifeguard shields and enemy outlines.
  • Items with unique recycling returns no longer cause the large font to be used for the price in the Shop.
  • Fixed an issue where the last used emote and last used chair were being improperly set after an inventory adjustment if the last used emote or chair was not favorited.
  • Damage areas no longer discredit players for KOs.
  • Searching for multiple terms no longer causes no items to appear after recycling an item.
  • Fixed an issue where attacks and abilities would sometimes be disabled upon spawning.
    • Previously, this was most easily circumvented by clicking outside of the game window, then clicking back in.
  • Shazia the Dream's attack animation should now work properly with delta time.
  • Shazia the Dream's grapple speed now works properly with delta time.
  • Large downloads directly from the server should no longer timeout after a certain amount of data has been received.

Miscellaneous:
  • The shop button now indicates when new items are in stock, and the new items themselves are indicated within the shop.
  • When obtaining enough Eclipsium, new players will be pointed to the shop and gashapon with brief explanations.
    • This will also appear for older players as well; however, it should only appear once.
  • Chairs are now affected by delta time.
  • External custom assets (sprites and sounds) can now be loaded from a .ZIP file via custom settings.
    • Due to certain complications regarding this addition, demos will not be recorded while playing with external custom assets until further notice.
  • Loser weapons can now be disabled via custom settings.
  • Shazia the Dream's Gilded weapons now have unique binding sprites.
    • This also applies to the Development Hypnotic Chain skin.
  • The Goliath Doll, Gale Doll, Gamble Doll, and Luster Mite Doll now appear as their Dusk counterparts while the player is on Team Dusk.
  • Specific variables within weapons, players, and projectiles can now be made exclusive to Dawn or Dusk.
    • This is particularly useful for "adding" characters that are accessible by both teams, but need to be visually distinct as a result.
  • Tips will now be provided in the in-game chat after being KO'd.
    • This is obviously intended for newer players, and can be disabled in the Options menu.