January 2024 Update

Thank you for playing Counterpact! Hopefully, you continue to enjoy the game. This update brings quite a few bug fixes and quality of life features, as well as a new weapon for Loie the Inker!


New Content:

  • New Loie the Inker weapon: Work In Progress
    • This Defense weapon may not pack as much of a punch as some of her other weapons, but it can still cut through the competition (quite literally)! The sawblades it shoots penetrate enemies when initially shot, and can deny a small area upon hitting the environment. You can shoot oil at your enemies to make them slip into the sawblades, causing  them to be ignited when they get hit!
  • New Gilded Gauntlet: Origins
    • Here's a not-so-friendly reminder that this is, indeed, a bullet hell. It's just you against Gale... and Gale? And also Gale? Let's hope your dodging skills are sharp!
  • New Gilded Gauntlet Item: Shiniko the Reaper's Dollification


Balancing Adjustments:

  • The lower difficulties of the Gilded Spire no longer increase enemy attack delay, but instead decrease enemy health.
    • The intention of this change is to emphasize the bullet hell focus of the Gilded Spire, as there seems to be common misunderstandings about what the Gilded Spire actually is, which in turn seems to lead to inefficient playstyles.


Bug Fixes:

  • Players who have not completely connected no longer appear on the scoreboard or in disconnect messages.
  • Melee attacks no longer hit intangible enemies.
  • Supernova missile detonation is now properly affected by delta time.
  • Fixed an issue where the first unfavorited inventory emote and chair (the latter always being the Kitchen Chair) were being used as the default items in their respective menus.


Miscellaneous:

  • The AutoCam now prioritizes following the Security Cell in the Keepaway mode, so long as the Security Cell is not at "home".
  • The "PlayerBypass" setting can now be added to the "Server" section of the INI to allow server hosts to set a player limit larger than 16.
    • This setting is "secret" as large player numbers may have adverse effects; server hosts are responsible for any issues that are caused by using this setting.
    • For security purposes, the internal limit is still capped at 50 players.
  • KO streaks are now displayed on the scoreboard.
  • Certain important buttons on the main menu and in-game menu now appear with different colors.
  • Attempting to view the Gilded Gashapon's contents without having the Gilded Gauntlet unlocked will now display information about how to unlock the Gilded Gauntlet.
  • An option has been added to adjust how long chat messages remain before fading out.
  • An option has been added to automatically kick players who remain as spectators without chatting for extended periods of time.
    • This is primarily to combat an issue where players would queue into matchmaking, then proceed to never join a team or participate in the game in any way, resulting in heavily lopsided games and generally wasting time for all those involved.